![]() ![]() Of the included 213 weapons, maybe 20 are legitimately useful, with the deciding factor being overall damage. The developers tried to flesh out this experience by adding a lot of weapons, each with their own unique perks, look and abilities, but in doing so they made a game with a lot of pointless weapons. Similar to how the story is irrelevant, similar things can be said about the weapon system. Sadly, this struggle also appears in the gameplay portion. I’m not even sure if I’ll remember what happened here in a month, much less a year from now. Not only does it do very little to stand out, it struggles to even find a point. All of it could’ve been removed, RemiLore: Lost Girl in the Lands of Lore could’ve been a simple roguelike game with cute girls and a magical book and the experience would’ve been the same. If there is a real issue with the story, it’s that it’s completely disposable. There it is more about rounding out the two characters, adding insight into what Choux thinks/feels and tries to bring the two siblings together. It isn’t something that is quite resolved in her story, but is touched on in Choux’s story. Remi’s story is more about how Lore holds a lot of grudges against things Choux did in the past than anything else. ![]() Later you find out both Choux and Lore, who is actually named Cream, are siblings who lost their wonderful master and it becomes a story about being together with family. Shortly after you’re introduced to an inorganic life form called Choux, who is creating mechanical creatures to destroy the world. Your adventure begins with Remi startling a mysterious magic book named Lore, who inadvertently transports both of them to the Ragnoah. RemiLore: Lost Girl in the Lands of Lore tries to achieve the former with simple gameplay, roguelike elements and plenty to unlock, but is it enough to make a lasting impression or is it an underwhelming mess. Sometimes games can rise beyond the sum of their parts, such as Labyrinth of Refrain: Coven of Dusk, where as other times they’re that much worse, like Next Up Hero. Those limited funds, experience or even talent is used in the way they think will be the best for the sum of their parts and it either resonates or not. The struggle with reviewing low budget games is that they’re typically bad, but in a way that is kind of unavoidable. ![]()
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